PersistentAnchors
Classes
| Name | Type | Summary |
|---|---|---|
| ARPersistentAnchor | ARTrackable<XRPersistentAnchor, ARPersistentAnchor> | Represents a Persistent Anchor tracked by an XR device. |
| ARPersistentAnchorInterpolator | MonoBehaviour | - |
| ARPersistentAnchorManager | ARTrackableManager<XRPersistentAnchorSubsystem, XRPersistentAnchorSubsystemDescriptor, Provider, XRPersistentAnchor, ARPersistentAnchor> | Manages persistent anchors. Use this component to programmatically restore, remove, or query for persistent anchors. Persistent anchors are persistent Poses in the world that are generated by processed scans, and will be in the same real world location in future sessions. By placing virtual content relative to a Persistent Anchor, it can be restored to the same real world location in a future session. This is a low level API to manage Persistent Anchors. For authoring virtual content in the Unity Editor, use the ARLocationManager and ARLocations instead. |
| ARPersistentAnchorPayload | ARPersistentAnchorPayload | The ARPersistentAnchorPayload is data used to save and restore persistent anchors. |
Structs
| Name | Type | Summary |
|---|---|---|
| ARLocationTrackedEventArgs | ValueType | Event arguments for the locationTrackingStateChanged event. |
| ARPersistentAnchorStateChangedEventArgs | ValueType | Contains information about an ARPersistentAnchor that has changed state. |