OptimalOcclusionDistanceMode
The sampling mode for determining the distance to the occluder....
Declaration
public enum OptimalOcclusionDistanceModeSummary
The sampling mode for determining the distance to the occluder. This distance is used to transform the depth buffer to provide accurate occlusions.
Fields
| Name | Type | Summary |
|---|---|---|
| static ClosestOccluder | OptimalOcclusionDistanceMode | - |
| static SpecifiedGameObject | OptimalOcclusionDistanceMode | - |
| static Static | OptimalOcclusionDistanceMode | - |