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API Reference NianticSpatial.NSDK.AR.Occlusion NsdkOcclusionExtension

OptimalOcclusionDistanceMode

The sampling mode for determining the distance to the occluder....

Declaration

public enum OptimalOcclusionDistanceMode

Summary

The sampling mode for determining the distance to the occluder. This distance is used to transform the depth buffer to provide accurate occlusions.


Fields

NameTypeSummary
static ClosestOccluderOptimalOcclusionDistanceMode
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static SpecifiedGameObjectOptimalOcclusionDistanceMode
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static StaticOptimalOcclusionDistanceMode
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